Search this new area of the house for health flasks that could prove essential later on and then walk up to the cupboard in the corner. This will cause the door to open thus allowing you to progress. But before you go down the steps walk through this screen and onto the next. You climb a staircase to the attic. Green Flask A health flask, offering twenty points of health.
Head back to the screen with a balcony running over the top of it and walk up to the table in the left side of the room. Once you're back in the attic search for the shiny doorknobs and then make your way back to the main area of the mansion and head for the door that they open it's to Carnaby's left once you exit the blood stained carpet area. Proceed onwards around the left side of the library collecting the ammo until you complete a full circle. Anyway, you should see a journal entry on the floor. Morton's Diary 3 This page from the journal is found in what looks like Morton's study. Soon you'll come across some stairs. The second page of the journal isn't that informative but it does add some details to the plot.
The next screen presents you with a choice of routes; you can go down, up or left. Now search the basement area until you find a door -- use the key to open it then walk through it. This is Morton's study so search the room; what you should find is a shotgun in the cabinet - though it needs a firing mechanism to work - and an entry from Morton's journal on the desk. You should notice the icon in the top left flashing which means Aline is trying to contact you; so press A to answer. Head up the hallway and through the first door on the left. Icons like this are ammo, so move near it and press B to pick it up.
So make your way out of the room and past the door that you entered this hallway from. You'll climb some stairs, and enter a room. When you reach a larger area go around the right side, otherwise a mutated creature will kill you. These locations are marked by a red dot. Once you are back where you started go to the place where you picked up the journal entry and newspaper clipping.
And most important we have 2 other walkthroughs for Alone in the Dark: The New Nightmare, read them all! Fight him like you did before, shooting him then moving away. Soon you'll be contacted by Fiske. Alone in the Dark - The New Nightmare is a single title from the many offered for this console. Then unlock the door with the skeleton key and go through it. It is found close to this door, too. Did you see the shadow move past the window? Pick the clip up and carry on to the next screen. Walk around the hallway until you reach a position that gives you an overhead view of the house.
It also transports you to the mansion from the caves outside. Once you're back at the door to Morton's mansion select the crowbar and use it to open the door. So head to the door that you opened with the gold key and venture through it into the unknown. Once inside the mansion head upwards through the black archway at the top of the entrance hall. There isn't much to worry about whilst exploring other than the puzzles you encounter, but be on the look out for any suspicious items! Press it and carry on following the corridor round. Proceed outside and follow the pathway until you can go no further. Walk through the entrance of this area into the next corridor.
Skeleton Key Although this is a skeleton key it only opens the door in the outside building and the door in the mansion that is locked on your return. Once you defeat the multiple foes that try to kill you walk through this section and up to the large cave entrance. Orange Flask A health flask, offering ten points of health. Ugly Old Statue This ugly old statue is the Akanibis statue that you get when you deactivate the forcefield surrounding it. It isn't that useful, but it does fill you in on more of the plot.
Walk back along the corridor until you reach the section with a table in. Enter the corridor and proceed down it. Now walk back to the steps. Old Door Knob This door knob opens the door to the celler, but it can only be found in the attic after you find the firing mechanism. Five worse than the blue flask but ten better than the orange flask.