Probably the best I can describe it : its toned down too much and very poor samples were used Edited August 11, 2012 by Colonel-Wicked I think a lot of the sounds will probably get a makeover for the standalone coming up. The devs have shown that they will go to great lengths when it comes to fixing issues like these. I would just wait for the standalone. These high quality and are for multimedia producers who need permission to use the audio included in their projects. Those kind of time resources right now anyway are probably better spent on new mechanics of the game. There is already a mechanic for supersonic bullet cracks in the Arma engine, it will silence the gun sound entirely and then play the 1st supersonic crack first then the 2nd one source noise.
A Weapon and Ammo There are several types of weapons in DayZ. Originally posted by :Try to memory flush Press left-shift+numpad minus, then press F L U S H I hope I don't come across as too much of a noob but does that actually work? Appreciate the link too :. Probably with the different voices for variety. . To say something positive though I love the zombie sounds. Click on the links to hear a preview of these.
This site is a part of Wikia, Inc. Obviously the gun isn't silenced, but it is still acceptable to call it a silencer. Sounds logical to wait for standalone on A3 engine but I wonder how far that is? Some weapons are capable of accepting. Also, car's sounds are really quiet. Originally posted by :Try to memory flush Press left-shift+numpad minus, then press F L U S H I hope I don't come across as too much of a noob but does that actually work? Edited December 28, 2012 by Play. I hope the missing gun sounds fall into that same category.
Its so damn funny and whenever I get chased by them I laugh really hard at the noises they do : I would just wait for the standalone. I couldn't give two shits about what you want to call it, but clearly it can be referenced as both. The sounds need to be redone from scratch, in a studio. . . The only new thing is that they removed certain crossbow sounds as a temporary fix because you could hear them server-wide. Go and look at some vids of the Arma 3 engine, it looks and sounds amazing.
I won the fight, but I had no gun sounds after that for the whole time I was playing. Shooting a rifle with no ear protection should leave your ears ringing, especially indoors. . It would certainly make it harder to detect from 500m away, but if you are in close quarters, a 5. Its so damn funny and whenever I get chased by them I laugh really hard at the noises they do : Honestly, you think that's unreal - try the footsteps! Originally posted by :I only remember reading the suggestion on Reddit and that Rocket commented on it. Please do not direct link to these sounds. Just tried it, for me didn't help the sounds.
My headset is Logitech G35. All weapons are modeled after their real world counter parts and they behave as such. You press left-shift and num- at the same time and type flush without opening the chat window, they you get a black screen for 5 seconds. As said though I hope this area gets some love soon too. Government defines them as silencers explicitly, it conveniently doesn't matter. Samples are set to 128.
Other people's gun sounds are really loud, for example if a friend shoots next to me by ears are about to explode. Hi, I got the same headset. The immersion just isn't there, like the kick you get when fireing it obviously that can't be simulated in game but if you get my grip? I never fired real weapons, so i may be incorrect on this one. Hello, If i have any weapon, for ex. Yeah most gunfire in the game is too queit, ace has it right for volume. We can't be the only ones with this problem so we decided to post it here.
Well first, we all perceive sounds little differently, so sounds and what and how we hear them is little subjective. Which would also explain why it hasn't been fixed yet. Color Legend Low Damage Medium Low Damage Mixed Damage Medium High Damage High Damage The of max health survivors is 12,000, while the bloodcount of zombies is ~4,500. . So today I had a gunfight with a guy and for the maybe first 30 seconds the sounds were working normally but then out of nowhere gun sounds disappeared.
I only play again now after monthes so that might be something known and there for a moment. . I read an interview with the devs and the effort they've put in to the sound effects is stunning. It would be amazing if they can make them function this way. Everyone is saying that there is no such thing as silencers, but when I post evidence that the U. Also, your not using Arma Lite are you? That also takes up at least one audio channel and will require a dedicated thread to figure out what sounds to play and when.
The ingame sounds are very, very low sample, scaled down and god knows what else. I only remember reading the suggestion on Reddit and that Rocket commented on it. But as soon as we entered the flush -command it went away. Either way right now you never hear the gunshots if you get sniped anyway. They would have to record and synchronize all the information, for both sexes. . Yup A3 looks great and yes I have the full package.