I would like to thank Gamefaqs. Midway must stay in your hands. The raid did little damage but made the Japanese realize America was a threat once again. It's important to install the Sea-born radar on atleast one ship in each fleet. To invest money into Industry and technology you need to allot money during the monthly conference into Technology. Just because it says Advanced doesn't mean it's harder.
The number of cards each person has is dependent on their success in the war overall and their prestige. Some of the campaigns are not historical, but this also allows you to do a wonderfull 'what if' game if things had turned out differently. Take the time to see where your marines, supplies, ore, and oil bases are in the pacific. The Wasp and Saratoga will help boost you Carrier forces at Midway. You can actually play the battles, for instance, instead of just seeing it abstractly. The Japanese have a huge advantage until the end.
Of course if you want more and better technology you need to invest money at the end of the month conference. Some actions and commands will only be available on one phase or the other. Build Carrier fleets with Cruisers and Destroyers. That's why you send Spies to Tokyo and Kure, Sure they may get caught but The Japanese don't tend to invest much money in spy tactics so your spies wont get caught a lot. You either have to knock it out with carriers or stay away from it all together.
Admiral Yamamoto's commander of the Japanese Imperial Navy and Mastermind on the attack of Pearl Harbor plan had gone almost exactly as expected. Troops invading Midway will be in transports. There are numerous things you can do each day, such as organize a new fleet, change around the ships in it, order Marines to enter transports, or plan an air strike on the Naval Base at Tokyo. After the both Phases have passed, you will see any battles being waged, and then the next day starts. When you start the game, you can choose from three campaign options or six 'quick' campaigns, where you have to accomplish a goal within a certain period of time.
Don't forget every fleets that gets attacked from the air cant attack Midway for that turn. So attacking Tokyo Japan Head is out. The goal was to take out the Japanese Carrier forces. You can't afford any more losses. If your Carrier forces are in a storm or fog, they can't launch planes to attack enemy fleets. The Japanese aren't afraid to use them, so neither should you.
If you lose any of the bases along the route, your oil and ore supplies will fall sharply, since your supply ships wont be able to get supplies from Australia to America. I hope other game companies continue to make fun and exciting games like Koei does. Most of the ships in the game don't have either radar installed. This is intended to be a free guide on Gamefaqs. This little device allows you to see the enemy missions under Mil Ops.
Battles are handled abstractly you can only choose the main objective or give orders like Steer or Attack this ship, and then watch the results , so P. It will enhance your game experience by ten times. In advanced mode you can customize your country and the enemy. Then the next month starts. Or Battleship fleets with Cruisers and Destroyers. Play as the United States is more or less a waiting game.
Each day you have two phases -- the Plan Phase where you plan your moves, and the Move Phase where you can give updated orders and move your units. You can also design and build new ships, order new facilities to be built at bases, and assign new commanders. I would only battle if had battleships in my fleet. Your subs are still weak so don't attack with them, just use them for searching for fleets. The Dutch lost the oil rich East Indies. The year is 1941 and the scene is the Pacific. The Super Nintendo version of P.
India, Australia, and the east coast of the United States mark new regions for enemy domination. Forget Attu, since it's not important enough to even bother defending. In this game you can choose to be either Japan or the Allies. I think they both are. Some games will try and bring out the emotion of the player for a more in depth experience. If a squadron of fighters attack transports, one transport will sink and take out 25% of the enemies landing force.