It is an adept refinement of Rome 2 instead of a glorified expansion pack for its predecessor. More importantly, you have some good resources. So instead of fighting both the Sassanids and the Afrighids I only had to fight the Sassanids. Just be careful not to shoot your own defending troops in the back, which can be avoided by ensuring a clear line of sight. However, the amount of food harvested is affected by a number of various external and internal factors. This largely depends on the design of the town — some of them are a lot easier to defend, but the basic rule is to hold the centre, keep your units close and block entry to the main capture point.
At the time I was Graeco-Roman Paganism and was trying to figure out a way to re-convert to Latin Christianity. Over these turns other factions have paid me for some treaties and some free lumps of 300 gold. As might be gleaned from the above, Sanitation is a key focus early on in the game. And as you can see from the financial information it is a powerhouse economically. It also allows you to play as the , the , the or the. The Teutons Barbarian have taken territory in a remote area to try to build their kingdom. Thus, the comitatenses in defensive testudo formation is the way forward.
How does the great power modifier calculate exactly? However, the prospect of rebuilding the Western Empire may influence men to make other agendas such as becoming emperor themselves which is made possible in the campaign once a settlement has been taken. Cavalry are also vital for mopping up after a battle. I'd use them on heavy shot and have their special ability set to auto cast. Times of crisis such as this spur radical change and create opportunities which, if seized upon, will see the Empire re-forged and re-vitalised. Losing territory runs counter to the conquering mindset of Total War, but by reducing the size of your initial holdings, you greatly increase ease of management, income, and defensible position. Another good way to make money early on is to build trade wharfs in every coastal city in which the region can maintain a food surplus without fishing. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity.
The Campaign focuses on the Wars of in the former as he sends a Roman Expeditionary force led by his general to reclaim the western provinces from the various Barbarian kingdoms that have torn it apart. Attila also lets a faction who did not originally begin the campaign as a horde to abandon its settlements at the cost of burning those former settlements or simply abandon a chosen number of cities which before being destroyed, will provide a small amount of wealth to the treasury. It took me three turns to completely subdue them and raze their settlements to the ground. The following strategy guide offers some important tips on how to survive and, indeed, prosper as the Western Empire. Taking on the Sassanids and reasserting Roman hegemony in the east can be a lot of fun, strategically, and it feels like a more even fight. Near the heart of the old empire is the most turbulent with open revolts such as the Achaian rebellion and the people of Judea in search of dominions.
And frankly I sometimes want to throw half a dozen units of levies at my enemy. Build another army there and, if necessary, send one across before the rest of western Europe declares war and attacks you in Gaul, Belgica etc. Which path will you choose? Gaul has some excellent places to set up ambushes; do this whenever you can. I am unsure at this point if maxing tech will max your imperium or if acquiring settlements is necessary to achieve this. This game seems to make the unluckiest of dice-rolls and those percentages are at best misleading and at worst, completely fictional.
Latin Christianity spreads very well into neighboring provinces, to the point where many will swap to the faith during the course of a campaign. This will make maintaining happiness and income far easier going forward. You can research technology later that will reduce global reduction, as well as specialize your governors to reduce corruption also. This was unique for in my campaign I never had to deal with the Huns until the late game post Military Victory. The African factions are usually relatively easy to defeat as their units are not quite up to the same standard. New UnitsMore than 100 new and unique units have been created for Imperium, and every new playable faction will have unique units only available for them, this will give the factions a much better flavour, and a more distinct identity and culture. I looked at traits, treaties, wars, etc, i see no correlations.
I think it should be a much more restricted upgrade system, as you wouldn't simply cease to have levies in armies as technology increased. But even then the finesse it would require what with the public order penalty you get for razing your own provinces would be too much work just to get a victory screen that really is just telling you what you already know based on the map. If you keep this up you can end up with ridiculous amounts of agents, who can seriously hamper enemies, improve income, spot approaching enemies, increase public order and train your troops. Then I turned my attention to Macedon and after bringing my legions to bare and lining them up near their cities I took them out in a single turn as well. The setting-up of a new administrative centre at Constantinople has allowed the Eastern Romans to replace the antiquated systems throttling the economy and enfeebling their Emperors. The opponents you will face initially, however, are as nothing compared to what the Huns bring later in the game. This means that when you do wipe them out, you will be left with a much better public order situation, which will buy you enough time to hang on for the next rebellion, or find some other means of improving order.
On the economic front, I would recommend focussing as much as possible on generating money. It is, purely and simply, much easier to play without them altogether. It will be almost impossible to stop it altogether, and every so often, rebels will spring up and you will have to deal with them. If your total production is negative across all provinces, your armies will all suffer attrition and will not replenish. To subjugate or not to subjugate. The proximity of the cities in Britain means you can cycle your army between those southern cities to respond to any seaborne threat or plug a disorder gap. I removed this by changing the values of those items to zero.
As their claim to the throne is rooted in military prowess it is imperative that their recent conquests continue, lest control be wrested from Persian hands once more. So imperium 4 base modifier -40 x 2. Imagine my surprise when I discovered the Huns only had 3 severely undermanned hordes. This is not only key to maintaining a strong empire, but is a fun way to re-shape history. That and after a certain point in the campaign I could auto-resolve all of my battles which I did.